“you have to choose between what the world expects of you and what you want for yourself,”

  1. [​IMG]

    Developers: Foursquare Enix, Jupiter
    Publisher: Square Enix
    Genre: Action RPG​

    RPGs exist a very peculiar bunch; they either feature extremely effeminate or angst-filled teenagers will ungodly geometrical hair, amnesia and a demand to salvage the world a few times over. Otherwise, they feature a person you make, equally RPGs of the Western variety tend to be and go largely unnoticed. Perchance the exemplar of the spiky haired men is SquareEnix, famous for this little serial called “Final Fantasy,” which only has a small drove of a few dozen games. One of their latest departures from the tried and true formula was a articulation venture with Disney in Kingdom Hearts, a very interesting game with a large fan following. Now, the design team from the Keyblade run a risk tackles on the new project of It’s A Wonderful Globe, or rather, The Globe Ends With You.

    Once yous plug in the game, the first matter you lot will observe is the brilliant fine art direction from the same grapheme designers of Kingdom Hearts fame, Tetsuya Nomura and Gen Kobayashi. Each and every person has a look all of their own, from the uncomplicated, yet oddly sophisticated shirt of Joshua to the hip style of Shiki â€â€Å" even the civilians are well done. The locals are rendered faithfully to their settings, the monsters very imaginative, colorful and well blithe, and the various items, attacks and pins full of item as well. Truly, the game is alive when the game breaks for some well done, screen spanning animations.

    Another strong adjust is the phenomenal soundtrack. Very rarely does a handheld game characteristic as much sound content as this one, only some technical wizardry packs something like 35 songs and a wide assortment of audio bites for you to hear. All of the town and battle themes are almost infectious and range from stone, j-pop, rap, techno and even 16-fleck. All of the various character voices are smashing as well, adding some additional colour to the main players and fifty-fifty to the faithful shopkeeps as well. Is it besides okay to say that I purchased the soundtrack? Like, paid for it with coin? Yeah, it’s pretty skilful.

    [​IMG]

    Our story begins with our main character, Neku Sakuraba, awaking in a busy crosswalk in the Japanese shopping district of Shibuya with no recollection of the events prior or why he fifty-fifty is in Shibuya to begin with. He stands upwards to realize that no 1 can hear or meet him, simply that Neku can indeed see and hear not simply the surrounding people, but their thoughts besides. A text appears on his cell phone: “Reach 104. You accept 60 minutes. Fail, and face Erasure â€â€Å" The Reapers.” Of a sudden, a timer appears on Neku’s manus, and the alert “You take 7 days” on the big screen. Before he can brand sense of it, Neku is attacked by foreign creatures with no mode of defeating them. His life in peril, Neku meets Shiki, and together, they accept out their opposition and start on the crazy journey of the Game as Players.

    One of the most interesting features about WEWY (The World Ends With You) is the realistic setting. So long are the fantastical locations of Ivalice in favor of the present-day location of Shibuya, a existent identify in Nippon. Alongside this and the refreshingly mod cast, everything seems so much more realistic. It is a lot easier to fall in beloved with characters who text people on their cell phones and eat fast food, and whose problems extend beyond external events with internal feelings and personalities indeed creating a off-white share of the Players problems.

    As the story progresses, you are introduced to a number of other Players, searching to complete the missions also. And, during the story, you may and will likely find yourself getting to know everyone and feeling genuinely touched by some of the moments. I’ll admit that I’ve laughed, gasped, gritted my teeth and had my optics grow moist â€â€Å" due to some sharp writing and deep characterization, the story seems so much stronger than typical JRPGs, whose events oftentimes just feel scripted. Even with the praise, I have i complaint; events that are often very critical to the story are sometimes underplayed, specially on at the stop of the second twenty-four hours.

    Gameplay is where, as whatever other game, WEWY shines. With some very innovate features and an addictive combat system, you’ll observe yourself stuck playing this style into the morning hours… which is expert, by the mode.

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    As you walk around Shibuya, you can impact the Player Pin in the lower left corner to browse your surroundings for people’s thoughts and the Racket, the monsters that you will encounter, created past the Reapers who run the Game and the missions to do in the Players. When you engage one of these creatures, combat is split into two screens â€â€Å" Neku’s battleground and your current partner’s arena, as are the foes â€â€Å" to exercise battle in.

    On the bottom screen, yous control Neku with the stylus and use diverse Pins to attack. Each Pivot has a dissimilar Psych that tin can be controlled with varying gesticulations, unleashing the assault. While some, like a physical rushing attack, are pulled off by â€ËÅ"slashing’ enemies with the stylus, others are performed by touching enemies, empty spaces, dragging the stylus, and so on. As the attacks are used, the Pin starts to run out of juice â€â€Å" once fully used, you lot must wait for a period of time for the attack to get available once more. With a maximum deck of six Pins, you can pull off some seriously awesome combos.

    The complaints on this screen are fairly minimal, and most can simply be attributed to the combat system itself and concrete limitations. If you have two Pins that are activated by scratching, either empty space or on a target, the lowered number assail must be used entirely before the next can exist used. While this tin can exist remedied by setting a Pivot on standby so information technology tin can only exist used whilst pressing â€ËÅ"L’ or â€ËÅ"R’, it can sometimes exist annoying. Also, some of the deportment tin be cumbersome to perform, as they do not register immediately. Non game breaking, but nonetheless an issue in the heat of battle.

    However, while you lot are doing all of this down below, yous must also command your partner on the superlative screen with the control pad (or buttons, WEWY is lefty-compatible). You press the control pad in the management of an enemy to initiate the assail, then can branch the combo up or downward to deal unlike combos, or to the side for some skillful olde spammin’. Each partner also has a little mini-game to play â€â€Å" correctly playing this will enable the utilize of powerful tag-team attacks that deal out damage to the entire battlefield.

    Complaints here are finer non-existent. The only minor one is the difficulty in correctly playing the mini-games, only that tin be out-washed by only forgetting near them and just spamming a side set on. And, really, that’s all you lot have to do. Thank God for that XD

    [​IMG]

    As one might expect, fighting on both screens is a tough thing to learn, though a few features are implemented to make the transition into dual-gainsay easier. As you pull off finishing moves with attacks, a greenish orb, called the Puck, is created and sent to the reverse partner. Equally you continue to juggle the puck around, your attacks go stronger and stronger, and this tactic is in fact needed for a few fights. You tin besides set it up and so that an idle partner is taken over by the game should he not attack for a set period of fourth dimension. The two characters also share a health bar, ensuring that if Neku takes a beating you tin still survive thank you to the partner’s reservoir of health.

    Sure, all of this may seem confusing, and it is; when you first beginning out playing, you’ll detect yourself scrambling nigh, getting used to the controls. However, once y'all get the hang of passing the puck about and using Neku’south various Psychs, the combat system is a barrel full of fun. So much then that you might simply detect yourself getting into battles only for the heck of it â€â€Å" the game starts to become addictive as you grow stronger and stronger. It’southward for that that I relish WEWY so much, because it’due south just then damn fun playing the game.

    To converse about the Pins in depth requires talking about the jail cell telephone, or the simple showtime carte du jour. From hither, yous tin switch out your attacks, manage your drove of items, alter upward your equipment or eat a foodstuff, bank check out what Noise you’ve fought, mingle with some other DS players, and save. Thankfully, all of these features are introduced as the game progresses, meaning that you’re never overwhelmed with the menus. And, as they are given to y'all, you get a handy footling guide for them all, a thankful improvement over the horrid blueprint and unfriendliness of another RPGs.

    As you utilise Pins, they proceeds experience and will in turn level upwards. With each level may come stronger attacks, more uses or a faster recovery from depleting your uses. Still, some Pins have the ability to evolve in accordance with the iii types of experience you can obtain. Firstly, yous tin find feel from simple battles. Merely, every bit y'all spend time abroad from the game, you literally earn experience for the fourth dimension that you did Non play the game. You can also earn feel in Mingle way by discovering other players or only people in DS Wireless mode.

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    It’s the multitude of experience points that add a keen pro and con. In favour of it, you accept an array of strengthening your Pins and ensuring that, no matter what y'all do, you’ll always accept an arsenal of great attacks. On the aforementioned page, however, Pins that upgrade always require a sure blazon of experience. Then, that means that, if you want that corking upgrade, you’re going to have to put the game away and just sit it out. Or, you’re going to have to discover people playing wirelessly on the DS. It’southward a pain that information technology has to be similar this (DS date settings are your friend, call back that), because that means that y'all may never meet the 300+ Pins because yous can’t detect anyone with another DS.

    Moving on to the items department, you can find all of the various equipments that you’ve collected over the days in Shibuya. Each character can wear up to four pieces of article of clothing â€â€Å" Caput, Trunk, Legs, Anxiety and Accessories are all candidates. Each item may boost your wellness, or your assail power, but, equally you begin to befriend the shopkeepers, you can find that each item has an Power, such every bit health regeneration or extended combo timeframes. Once yous become some nice threads and abilities, you can actually pimp your characters out, should they be brave enough to put on that Bikini…

    Characters can too take hold of a bite to swallow, as well, thank you to a number of foodstuffs bachelor for buy. Consuming these takes a number of “bytes,” and each character can swallow 24 bytes per day. For each boxing, you remove 1 byte from the food’due south full, and, when digesting the food, gain a heave, like additional health. If you lot eat more than than 18 bytes, you’ll be express to 6 byte-nutrient for the rest of the day, as, at midnight, you can consume 24 bytes again. It’s an interesting organisation for grapheme improvement, plus hearing “It’s a party in my mouth!” never gets old. Always.

    Many games feature a static difficulty â€â€Å" this is not the instance in WEWY. Across the typical normal, easy and hard modes, you lot tin can also choose to forcefully lower your level. In doing and then, you’ll lose HP and some other stats, merely, at the aforementioned time, you increase your drop rate. For every level you weaken yourself, the driblet rates add together the base charge per unit onto itself, significant that, for an item at 10% drop charge per unit, lowering yourself x levels would make that a comfy 100%. Withal, equally the game is fairly easy and money is in short supply, yous volition virtually always find yourself fighting at least five, maybe fifty-fifty 10 levels below your maximum to keep the coin rolling in, peradventure even on the harder difficulties.

    Later into the game’southward kickoff affiliate, you will as well unlock a mini-game called “Tin-Pin,” a sort of top battle game wherein you lot pit your Pins against another player’s, attempting to knock them off the loonshit. Each pin has varying weights, speeds and strengths, but also an arsenal of weapons, like a hammer or a shooting star impact, that can turn the tides rapidly. It’s a fairly elementary game, just non peculiarly fun â€â€Å" you’ll play it for a few minutes, then move on. Thankfully, the only time where y'all MUST play a mini-game, it’s only one lucifer, and it’due south stacked heavily in your favor. Still, it’s either this or Blitzball â€â€Å" take your pick.

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    Mentioning chapters, it’due south no spoiler to say that, later chirapsia the Game with Shiki as your partner, you’ll notice yourself in the shoes of Neku once more, playing with a different partner. It’s great that the story is extended, because the catastrophe with Shiki would be far as well an unsatisfactory ending. Past continuing the story, yous tin can learn more than about Neku’southward past, more about the Reapers and their game, as well as more than about the supporting cast of characters. Time wise, the story is pretty lengthy â€â€Å" lacking a measure of total time played, I’1000 placing it at near at least 12 to xv hours to barrel (ringlet) straight through the game, many, many more if you’re going to collect the staggering number of Pins, threads and Racket reports…which, more than likely than not, you’ll find yourself doing.

    Across any problems mentioned above, this game is perfect. An astonishing art direction, a fantastic collection of music, sound pieces and sound effects, a very potent and well written story populated with genuine emotions and memorable characters all aslope a very entertaining and addictive battle system make this game a winner. A handful of fairly minor issues go along this from being an absolutely perfect improver to the gaming world, merely, every bit far equally DS entries go, this is a prime number example of how to properly apply the system’s features and brand a keen game.

    In fact, this could stand to be an case for RPGs in general, an attempt to deviate from the now-sickening and overpopulated cookie-cutter JRPG. Hopefully, SquareEnix will smart up and launch this into a new franchise, because these characters, events, and settings are too adept to decline.

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    Presentation, 9/ten: Like shooting fish in a barrel navigation and elementary controls blend together perfectly, making everything like shooting fish in a barrel to find and fiddle with. Stylus controls may be a bit flighty every now and again, but that's easily calibrated or corrected.
    Graphics, 9/x: Crisp, clean and excellently designed, the characters, Noise, attacks and locations come up to life thank you to the skills of the Kingdom Hearts character designers. There might be a scrap of visual clutter in towns or on battle, however; that'll go abroad when moving/destroying.
    Sound, ten/10: A phenomenal combination of a great, varied soundtracks, numerous vox clips and swell sound effects come together for an awesome music experience. One DS game to not only play with the music on, simply with headphones, besides.
    Gameplay, 10/10: Addictive, actually; dual screen combat is refreshing, Pins are varied and a joy to use, and a number of other features, like shopping, trends, nutrient, and changeable difficulties brand this simply addictive.
    Lasting Appeal, x/10: A very long story combined with a number of hidden bosses, items and Pins will ensure that y'all are playing for a long time to come. Replayability goes up to xi, thank you to the ability to replay the game while keeping all of your stats and a number of hidden files files that affluent out the story, every bit well as the risk to hear Neku say "Oh, snap!" and "Must keep emo thoughts at bay..."

    EDIT: I apparently forgot a final score and such. Wow... and I also forgot to mention the fashion system, as well. I'm losing ground here!

    ~ Addendum ~ In addition to the number of items available, several brands exist, such as "D+B" or "Hip Snake," that make a vast bulk of the usable items. Each of these brands accept a theme, but the greater purpose of these brands is how popular they are in the current area. Should a brand of vesture or pins be the electric current hot trend at the moment, those pins volition be twice every bit stiff. However, should your clothing be unpopular, your pins will be at half forcefulness. However, by wearing certain brands and using those in battle, y'all can change the trends and become more stylish. All in all, it'south an interesting mechanic that you tin very well ignore until it becomes a problem, making your attacks likewise feeble to work or when you are forced to change the trends.

    TOTAL, 47/l: Between the great soundtrack, colorful graphics, addictive gameplay, interesting mechanics, believable characters and a truly amazing story, WEWY is an incredible experience that whatsoever DS owner and all RPG fans should feel.

    “Remember kid. The world ends with you lot.”
  2. Re: [DS] The World Ends With Yous - 9NineBreaker9

    Some other neat review, well done!

  3. Re: [DS] The World Ends With Yous - 9NineBreaker9

    Yeah, i liked this game too, and it's near perfect

    REPLAYABILITY IS 11/10 :)

  4. Re: [DS] The Globe Ends With Y'all - 9NineBreaker9OMG IT GOES Up TO xi!!!1one :p
  5. Re: [DS] The Globe Ends With You - 9NineBreaker9Are you making fun of me?I can't tell..seriously..
  6. Re: [DS] The Globe Ends With You - 9NineBreaker9

    yeah... its a spinal tap reference.

  7. Re: [DS] The World Ends With You - 9NineBreaker9

    You lot actually need to submit your resume to some gaming site. Great review. :)

  8. Re: [DS] The World Ends With You - 9NineBreaker9I always submit my reviews to GameFAQs, as they can be institute here; http://www.gamefaqs.com/features/recognition/61085.html?type=4 . In one case, I had found that another site had jacked my review, which really got me excited in the idea that people would want to steal my junk. Then I got rid of information technology. INDIGNATION! *nuke*

    Checking my how much my reviews take been hit upon, I run across that my almost two year-former Bioshock review has attracted 7635 views, but my very recent TWEWY 1 has pulled in an astonishing 1822 readers... which is not so very curt of my SSBB review, a game that is far more popular. In them, I similar to go downward all of the lilliputian details and hopefully bring people into games that I enjoyed, or inform the reader that the 9.849847 averaging game is not perfect. And I relish shoving my opinions upon everyone, considering I know that y'all take no choice but to believe me.

    Merely, aye; the replayability definitely turns information technology up to 11 and possibly even twelve due to an unlockable affiliate too as reports that delve even deeper to the story. And the ending is beyond phenomenal - I just kind of saturday there going... "East. P. I. C." And am completely satisfied with my production. And I unfortunately am too young and/or socially/musically retarded to understand a Spinal Tap reference. In Guitar Hero II, I freaked out when my drummer exploded later on playing their vocal >,> At present I merely kind of chuckle, now understanding the reference...

    *actually reads the affair I quoted* I would submit my resume to a website from where I'd like a task - did you actually mean that, or did you accidentally say resume instead of review...? I assume that my lack of job experience and my young historic period would nigh likely deter me from really getting employed, but that would actually exist pretty awesome if I did... ahem. Er, I mean, please don't give me job, hoity-toity reviewing company peoples, every bit that would exist absolutely horrible! Cough. Er, *cough*

    Okay, Demitri Martin special is over. Dorsum to... um... expect, what was I doing...?

  9. Almo

    Almo Well-Known Member

    Re: [DS] The World Ends With Y'all - 9NineBreaker9

    Great review, heard a lot about this game but didnt really know a lot most it, great informing review proceed it upwards :)

  10. Re: [DS] The World Ends With Y'all - 9NineBreaker9

    god that'southward a lot of info

  11. Re: [DS] The World Ends With Y'all - 9NineBreaker9

    That's a practiced review. I'chiliad currently in the heart of playing the Joshua chapters of the game and I completely agree that this game is awesome. I really hope in that location are more games like this coming out for the DS soon.

  12. Re: [DS] The World Ends With Y'all - 9NineBreaker9

    Swell review, 9ninebreaker9. I googled a sentence from your review, because information technology seemed too good for a xv year old teen. I went towards gamefaqs, and i just thought ''And so they come up from here...''. Merely then i saw your username. :p Not that i dislike you or that i don't trust you, I hope you get me.

    Y'all have a ''talent'' for this, dude. Keep at it. ;)

  13. Re: [DS] The World Ends With You - 9NineBreaker9

    Hehe, you're not the start person to expect at some of the crap I type and stare in awe. My friend has an even greater passion for using the nigh bizarre and herculean vocabulary and grammer on the face of the planet.

    But, I digress; thanks for everything, ya'll - I've been playing this game, as well equally TF2, constantly, and must say that I love it so. Though, the new matter that I now dislike is the PSE'er (or something to that effect >,>) points that increment past 1 (one) for every boxing... the ranking, from E to A, plus a star, takes at least 1,000 points... and I only have ane,654...! NOOOOOOOOEEEEEEEESSSSSS.

    Cough. Oh, er, *cough*. Ahem. With and then many reviews, it's hard to notice a game that hasn't gotten 1 nevertheless, as I don't desire to rain on anyone's parade with another review on the same game. It wouldn't exist fair to them, existence crushed by the master...

    </egotistical, sarcastic comments and HTML things that include spaces for some ungodly reason... though not having spaces in this would be a riot to read>

  14. Re: [DS] The World Ends With You - 9NineBreaker9Damn, I tin can't write in such bizarre and herculean vocabulary, merely I sure tin nitpick at it. I used to be the Grammar Nazi of RomUlation! ;D It took a while for me to eliminate that name. Well, yous've convinced me to check out that game.
  15. Re: [DS] The Earth Ends With You - 9NineBreaker9

    Yay~! I officially convinced someone to become a game/accept proof that I did~! That made my solar day =]) *pulls lever, gratuitous amounts of confetti fall from the sky*

    I noticed that the term "Grammar Nazi" and "Born2killx" are frequently mentioned in the same breath, but I can't be 1, nonetheless. My English teacher marked upward my papers something fierce today, although I think that was only considering I was going out of my way to use the most stuffy/sophisticated/unnecessary words that I could shove into the three paragraphs that are apparently the extent of the freshman student body's writing abilities. And I tend to exist a lilliputian comma happy, as well, though I call up that, more oftentimes than non, I get all correct placements.

    And, should anyone have not noticed, all of my posts are at the same time - when I become home and boredom is written on my face up, hands and fourteen other areas that I won't go through the endeavour to type because I am bored, only will become through the effort of explaining why I won't do and so and fifty-fifty adding emphasis to my words, spell checking them, and grammar checking them, all because I feel like it at the time, which is contradictory to what has been stated prior to this explanation, as well as the explanation of the explanation, so I type this because hypocracy is written on my face up, easily, and 14 other areas that I won't go through the effort to type because I am bored, but will go through the endeavour of explaining why I won't do so and even adding emphasis to my words, spell checking them, and grammar checking them, all because I experience similar it at the time, which is contradictory to what has been stated prior to this explanation, as well as the caption of the explanation, every bit well equally the explanation to my explanation's caption, and, equally I re-create/pasted the latter half of this argument so as to not type information technology again due to my ain lackadaisical nature, I am just a cheeky f**ker.

    Ergo, I postal service considering I am a derisive f**ker. And considering I think the above paragraph actually is not a run on sentence, but just a actually fricken' long matter I did because I'm not playing TWEWY or TF2... only it probably is XD

    WOZAMAGAWD It'S Another PARAGRAPH! Beware the cursed f i f t h paragraph... of DOOOOOOooOOOOOOOM-ah!

  16. Re: [DS] The World Ends With You - 9NineBreaker9

    I did checked out that game, but, hey, great news, my reckoner can't exercise a shit with Square Enix games. All Dragon quests for NDS and now this game. Everyone has it working fine, but my pc just doesn't.

    I quit.

  17. Re: [DS] The World Ends With You - 9NineBreaker9So, wait, y'all're playing it on the PC...?

    *looks upwardly at topic title*

    Okay and then. Should you exist playing it like that, I don't remember any emulator has information technology working correctly still, though I haven't checked for a while. And if y'all are playing it on a real DS that you entitle PC for some reason, your DS is filled with the soul of some sort of demon and should be cleansed apace.

    And it'due south really disorientating to have left a post five minutes ago, and have the system tell me it was left yesterday 0.o Time difference betwixt your place and mine makes all of this really wack - dig, dawg?

    ~Addendum~ Oh, wait, I said this game was NOT replayable? Thanks, edit button. Look, information technology doesn't go upwardly to eleven...? Fine, fine, ten'll do...

  18. Re: [DS] The Earth Ends With You - 9NineBreaker9

    I utilize an emulator, no$gba two.6a. And people who use it to play this aforementioned game accept information technology working fine, except me. That's why I quit.

  19. Re: [DS] The Earth Ends With You - 9NineBreaker9

    Endeavour THIS:
    Open your DS
    Open the game
    Put unleveled pin to use it then save
    Turn of your DS afterward
    remove bill of fare
    Modify appointment (7 days from at present)
    save your setting
    Turn on your DS
    Open up the game
    The pivot leveled upward ^^
    do it over and over once again to master all the pin

  20. Re: [DS] The World Ends With Y'all - 9NineBreaker9

    I believe that only works for some pins.

marrphree1941.blogspot.com

Source: https://forum.romulation.org/threads/nds-the-world-ends-with-you-9ninebreaker9.7163/

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